Curriculum Vitae

David Spada

Board Game Designer & Developer. Game design, development, rules, prototyping and playful learning.

Profile

Designing, developing and making the core idea easier to read.

Board game designer and developer with experience ranging from family and party games to strategic Eurogames. Work includes original design, development, rules analysis, prototyping, playtesting and consulting.

Selected publications

2026

Bag & Snatch: Backyard Brawl / Ocean Turmoil — Deer Games Studio, co-designed with Nestore Mangone.
Toby — GateOnGames, co-designed with Luca Rosa, announced.

2025

Onirico — Lisciani Giochi.

2024

Birdie and Squeaky — GateOnGames.

2022

Foxy — GateOnGames.
Rubico — a game about Julius Caesar’s crossing of the Rubicon.

2021

Tabannusi: Builders of Ur — Board&Dice, co-designed with Daniele Tascini.

2019

7 – The Sins — GateOnGames.

Development & projects

Primal: The Awakening

Development work on two expansions.

Comune di Savignano sul Rubicone

Development of a location-based urban game.

Museo della Figurina di Modena

Upcoming game project with Filippo Landini.

Confidential projects

Additional development work under NDA.

Education & consulting

Experience in playful learning, including teacher training focused on the use of games in school contexts. Freelance work on Fiverr includes rulebook consulting, Kickstarter projects and Tabletop Simulator prototypes.