Curriculum Vitae
David Spada
Board Game Designer & Developer. Game design, development, rules, prototyping and playful learning.
Profile
Designing, developing and making the core idea easier to read.
Board game designer and developer with experience ranging from family and party games to strategic Eurogames. Work includes original design, development, rules analysis, prototyping, playtesting and consulting.
Selected publications
Bag & Snatch: Backyard Brawl / Ocean Turmoil — Deer Games Studio, co-designed with Nestore Mangone.
Toby — GateOnGames, co-designed with Luca Rosa, announced.
Onirico — Lisciani Giochi.
Birdie and Squeaky — GateOnGames.
Foxy — GateOnGames.
Rubico — a game about Julius Caesar’s crossing of the Rubicon.
Tabannusi: Builders of Ur — Board&Dice, co-designed with Daniele Tascini.
7 – The Sins — GateOnGames.
Development & projects
Primal: The Awakening
Development work on two expansions.
Comune di Savignano sul Rubicone
Development of a location-based urban game.
Museo della Figurina di Modena
Upcoming game project with Filippo Landini.
Confidential projects
Additional development work under NDA.
Education & consulting
Experience in playful learning, including teacher training focused on the use of games in school contexts. Freelance work on Fiverr includes rulebook consulting, Kickstarter projects and Tabletop Simulator prototypes.