Game design
From family games to strategic titles.
I started designing board games in 2014. My published work includes Tabannusi: Builders of Ur with Board&Dice; 7 – The Sins, Foxy, Birdie and Squeaky with GateOnGames; Onirico with Lisciani; Rubico; and Bag & Snatch with Deer Games Studio and Nestore Mangone.
Alongside authored games, I work as a developer: this includes development on two expansions for Primal: The Awakening, an urban game for the Municipality of Savignano sul Rubicone, and further projects currently under NDA.