Announced
Museo della Figurina di Modena - title TBA
An upcoming board game created for the Museo della Figurina di Modena. Further details will be published when the project is formally announced.
Board Game Designer · Developer
I design and develop tabletop games, from compact family titles to strategic projects, with published work for Board&Dice, GateOnGames, Lisciani and Deer Games Studio.

Upcoming games
Publicly announced games are shown first. Confidential projects remain intentionally high-level until their full reveal.
Announced
An upcoming board game created for the Museo della Figurina di Modena. Further details will be published when the project is formally announced.
Announced
A new GateOnGames title designed by Luca Rosa and David Spada, scheduled for release in 2026.
BoardGameGeek ↗Confidential
An unannounced thematic project currently under confidentiality.
An unannounced party game centered on words, communication and table interaction.
An unannounced Euro-style project co-designed with Andrea Robbiani.
A new Lisciani Giochi title whose public details will be disclosed at a later stage.
Published games
Cover, role, publisher, overview, BoardGameGeek links and available explanation videos are collected here in one place.

Published
A strategic Eurogame set in ancient Ur, built around dice-driven district activation, construction, timing and shared incentives.
With Daniele Tascini
Designer DiaryThe design story on BoardGameGeek
Published
A compact memory and risk-management game: observe the animals, trust your memory and decide how far you are willing to push your answer.

Published
A dreamlike game of drafting and composition in which players build and populate their own dream.

Published
A memory-driven set-collection game in which the order of the cards you build matters when it is time to score.

Published
The third title in David Spada’s memory trilogy for GateOnGames, combining memory and set collection in a family format.

Published
A bluff and negotiation game inspired by Julius Caesar’s crossing of the Rubicon and the political tension around his advance toward Rome.

Published
A competitive card game about memory, set collection and risk evaluation in a deliberately infernal setting.

Published
A fast and interactive card game about snatching tokens, building sets and deciding how much risk to take before the supply changes.
With Nestore Mangone

Published
A second Bag & Snatch title, co-designed with Nestore Mangone, built around the same quick and confrontational collection system.
With Nestore Mangone